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num =random.randint(1,3)
for i in range(20):
if ntime-pygame.time.get_ticks()<pygame.time.get_ticks():
if player.health==100 and num in [1,10]:
eboos_bullet =EnemyBoosbullet(self.rect.centerx,self.rect.bottom)
all_sprites.add(eboos_bullet)
enemb.add(eboos_bullet)
if self.health ==0:
self.kill()
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