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import pygame,sys,random
skier_images = ['skier_down.png','skier_crash.png','skier_right1.png','skier_right2.png','skier_left1.png','skier_left2.png']
class SkierClass(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load('skier_down.png')
self.rect = self.image.get_rect()
self.rect.center [320,100]
self.angle = 0
def turn(self,direction):
self.angle = self.angle + direction
if self.angle < -2: self.angle = -2
if self.angle > 2: self.angle = 2
center = self.rect.center
self.image = pygame.image.load(skier_images[self.angle])
self.rect = self.image.get_rect()
self.rect.center = center
speed = [self.angle,6-abs(self.angle)*2]
return speed
def move(self,speed):
self.rect.centerx = self.rect.centerx + speed[0]
if self.rect.centerx < 20: self.rect.centerx = 20
if self.rect.centerx > 620: self.rect.centerx = 620
class ObstacleClass(pygame.sprite.Sprite):
def __init__(self,image_file,location,type):
pygame.sprite.Sprite.__init__(self)
self.image_file = image_file
self.image = pygame.image.load(image_file)
self.rect = self.image.get_rect()
self.rect.center = location
self.type = type
self.passed = False
def update(self):
global speed
self.rect.centery -= speed[1]
if self.rect.centery < -32:
self.kill()
def create_map():
global obstacles
locations = []
for i in range(10):
row = random.randint(0,9)
col = random.randint(0,9)
location = [col*64+20,row*64+20+640]
if not(locations in locations):
locations.append(location)
type = random.choice(['tree','flag'])
if type == 'tree': img = 'skier_tree.png'
elif type == 'flag': img = 'skier_flag.png'
obstacle = ObstacleClass(img,location,type)
obstacles.add(obstacle)
def animate():
screen.fill([255,255,255])
obstacles.draw(screen)
screen.blit(skier.image,skier.rect)
screen.blit(score_text,[10,10])
pygame.display.flip()
pygame.init()
screen = pygame.display.set_mode([640,640])
clock = pygame.time.Clock()
skier = SkierClass()
speed = (0,6)
obstacles = pygame.sprite.Group()
map_position = 0
points = 0
create_map ()
font = pygame.font.Font(None,50)
running = True
while running:
clock.tick(30)
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event .type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
speed = skier.turn(-1)
elif event.key == pygame.K_RIGHT:
speed = skier.turn(1)
skier.move(speed)
map_position += speed[1]
if map_position >=640:
create_map()
map_position = 0
hit = pygame.sprite.spritecollide(skier,obstacles,False)
if hit:
if hit[0].type =='tree' and not hit [0].passed:
points = points - 100
skier.image = pygame.image.load('skier_crash.png')
animate()
pygame.time.delay(1000)
siker.image = pygame.image.load('skier_down.png')
skier.angle = 0
speed = [0,6]
hit[0].passed = True
elif hit[0].type == 'flag'and not hit[0].passed:
points +=10
hit[0].kill()
obstacles.update()
score_text = font.render('Score:'+str(points),1,(0,0,0))
pygame.quit()
以上是输入的程序,运行显示gui,但是没有响应。
错误显示如下:Traceback (most recent call last):
File "C:/Python27/真正的游戏开始了", line 66, in <module>
skier = SkierClass()
File "C:/Python27/真正的游戏开始了", line 8, in __init__
self.rect.center [320,100]
TypeError: tuple indices must be integers, not tuple
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