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#点击屏幕时,如果小鸟没有到达游戏顶部,给它一个上升速度
if self.spriteBird.position[1] < common.visibleSize["height"] - 20:
if self.level == 1:
upSpeed = 200
if self.level == 2:
upSpeed = 275
if self.level == 3:
upSpeed = 350
if self.level == 0:
upSpeed = 250
if (self.birdImageIndex % 2) == 0:
for i in range(3):
self.spriteBird.add(createAtlasSprite("bird"+self.spriteBird.birdNum+"_"+str(i)))
else:
for i in reversed(range(3)):
self.spriteBird.add(createAtlasSprite("bird"+self.spriteBird.birdNum+"_"+str(i)))
self.spriteBird.velocity = (0, upSpeed)
if self.birdImageIndex == 0:
self.birdImageIndex = 1
else:
self.birdImageIndex = 0 |
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